There are four weapons that Lara Croft comes across in Tomb Raider, and each serves its own purpose. Thankfully, Lara has tools at her disposal to bring the brutality right back to them. The game has you moving from section of island to section of island, exploring the wide open areas (of which you can fast travel from camp to camp), venturing into optional tombs for treasure, performing feats of climbing prowess that would give Nathan Drake a run for his money, hunting animals as if Lara was on an African safari, and taking out violent islanders that want nothing more than to see outsiders like Lara taken out as brutally as possible. That said, Tomb Raider is an incredibly fun experience. It makes emotionally nuanced story sequences of the game seem wasted when the next moment Lara begins slaying foes as easily as a mass murderer. ![]() The violence displayed by Tomb Raider almost becomes comical at some points, obviously not the intention of the developers. It gets worse when you realize that as soon as Lara Croft comes across her first gun (before which she has to carefully sneak around the island), she almost immediately transforms from a helpless young woman into the female version of the Terminator, complete with genocidal kill counts and merciless executions. There's realism and then there's what Tomb Raider is. What the developers call a visceral gameplay experience, I call gratuitous violence for the sake of violence. I don't play Tomb Raider games to see Lara Croft impaled through the throat, bashed in the face until she's a bloody mess, or have her spine snap when she smacks into an underwater rock, nor do I want to see that. It takes a big man to use a woman for a shield.Īnother issue I have with Tomb Raider stems from how violent the game is. It's sort of tough to swallow to have it repeatedly drilled into me. Lara is constantly put in ridiculous situation after ridiculous situation, each more insane than the last that it felt like the storytellers were trying to shove it in my face that Lara was a strong-willed survivor. However, I found it difficult to suspend my disbelief at times. She starts out as an incredibly vulnerable and scared girl and by the end of the game she becomes a hardened survivor. Tomb Raider definitely shows a different side to the mythos of Lara Croft. It won't be easy, as the island is maintained by a crazed cult, any ship or plane that tries to leave the island gets shot down by Mother Nature, and supplies are scarce. ![]() Dazed, tied up, and hanging in some kind of cavern, Lara frees herself and must do everything to survive on her own. ![]() Lara wakes up, calling for her friends, only to be blindsided by a local. When a voyage to an island in the Dragon's Triangle goes awry, Croft and crew's ship crashes. Is the price of survival worth the price of admission?Īs stated, Tomb Raider tells the tale of Lara Croft's not-so-humble beginnings. Simply titled Tomb Raider, the game shows a more fragile Lara Croft's origin story. Now, the series is faced with a massive reboot created by Crystal Dynamics- certainly no easy undertaking. However, as more sequels came out in later generations, each feeling more iterative than the last, the quality of the games declined greatly. Back in the days of the original PlayStation, Tomb Raider was a franchise that was a force to be reckoned with.
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